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Thread: Warp Pathways VS FTL Drive

  1. #1 Warp Pathways VS FTL Drive 
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    Nov 2013
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    Here are two types of scifi FTL travel I came up with:

    Warp Pathways


    Step One: Make a pathway beam emitter. Pathway beams travel at FTL anyway. And they don't diffract like light does. The pathway pushes all matter away from it, so nothing will pass through it but radiation. This is essential so your ship won't ram anything while at FTL.

    Step Two: Shoot emitter in the the direction you wanna go.

    Step Three: Move your ship into the beam. Once fully into the beam, you can activate the warp tunnel. You will fly at FTL. You can't leave the warp tunnel until you disengage the warp feature. Then it will become an idle pathway, ready and waiting for you to turn it into an active warp tunnel.

    No matter can enter a pathway/warp tunnel. None except a ship with a pathway receiver activated.

    Step Four: All ships entering the warp tunnel fly in the direction the emitter has fired. Ships stop when when the emitter shuts off the warp tunnel, bringing them to lower speeds. The warp tunnel is kind of like Alcubierre drive, only it's a tunnel instead of a bubble. And it requires an emitter plus a ship with a pathway receiver to enter it.

    Collisions: Say a planet orbits into the tunnels path while your flying. Obviously the pathway cannot move any object so big that it generates a gravity field on it's own that pulls. So your ship would simply drop out of warp once it reaches close orbit of the planet. If you wanted to reenter the tunnel you would have to fly around the planet and resume entry to it on the other side to continue your travel

    Advantages: Ship no longer has to worry about hitting ANYTHING at FTL.

    Disadvantages: Ship is stranded if the emitter breaks. But that is not a huge deal, since FTL sensors are implied. and there is more than one emitter. If stranded you could call for help and they would beam a pathway to you. It would just take waiting time, that's all.

    Universal Bias Drive


    This is a drive at odds with physics of the universe that don't allow FTL travel.

    Ship Design Required: An atmospheric bubble held by a gravity force generatory. Pure Hydrogen atmosphere will get you the greatest speed top speed (can hop a galaxy in a minute), but is usually only used for robots (pure hydrogen is flammable and not breathable for humans). Using an atmosphere with oxygen and water vapor (fog) is second best for speed, and is often used.

    Mass: Mass must be kept to a minimum, since the more mass shortens the lifetime of the ship. Due to the nature of the drive. Typically the ship consists of seating on a chassis and crew, and little else, except essential luggage. A four person chassis with mimimal luggage will make the ship last about two days (52 hours).

    The atmospheric bubble is what enables FTL travel due to the effect the universal bias drive has on it, but due to said effects, it gradually bleeds off. When totally gone, the drive ceases to work. The drive will bleed the bubble even when at STL speeds, since once you activate the drive, you can't turn it off, it will bleed itself out through the atmospheric bubble no matter what.

    Maneuvering: Since this an exotic drive, it flies along curved paths like an airplane rather than Newtonian reactionary motion (straight line zipping in space). It can also slow down and speed up instantly, with no regard for the hazards instant acceleration/deceleration should cause due to physics.

    Advantages: Extremely fast, even faster than warp pathways.

    Disadvantages: The ship will be gone in two days usually. With one person it can last longer but not much more. Also, unless add extra mass to protect the crew, you will die if you don't leave the ship within about two days (since a chassis will not protect you in an outer space vacuum.)

    Even if you do add a protective inner hull for the crew, that will reduce ship life to a day or less. Giving you one day of really travel before your ship dies. Unless of course you reload atmosphere at a planet. Then you can keep going.

    Collision Avoidance: FTL sensors help with that. But if your ship hits something bigger than the drive can make blow past it (like a huge asteroid or a planet, you will hit it.

    Because they drive doesn't follow physics anyway, you will hit the planet or object with only force of a antimatter/matter reaction, which is above that of a nuke, but not ridiculously overpowered (like a nova). It won't destroy a planet, but it will make a fireball that would make a nuclear bomb blush.


    Last edited by lorbo; May 6th, 2014 at 04:15 PM.
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