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Thread: analysing behavior through observing video gaming styles...

  1. #1 analysing behavior through observing video gaming styles... 
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    I haven't found any kind of research data about this, but i started thinking that could it be possible to analyse real-life behavior by observing the video gaming style of children and teens. I have found a lots of research material about how games causing agressive bahavior and all that, and a millions of pages about gaming addiction, how to treat them. And i was thinking that could it be possible to prevent these effect by controlling children gaming even more, and doing more than just watching what they play and ruling out those games that aren't suitable foir children, by observing how they play and analyse how it effects their behavior and through that to interfier their gaming, and giving them like "tips" how to play. ofcourse this is not that simple. I also thought of opening up the gaming experience and explaining the thoughts behind that game, so they would understand the difference between real-life behavior and the nature of the game. First of all, if any of you find any research material about this, i would love to read it... and any thought that you have!


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    And i also have a question... if this kind of control could be achieved somehow, could it be possible to support at the same time the "good" effects of video games? and if yes, how that could be done? like First-Person-Shooters develops the skill to make fast desicions... how could someone support that effect in the game, and still rule out the negative effect that they cause, like the agressive behavior...


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  4. #3  
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    I find it difficult to believe that video games cause aggressive behavior. In fact, they seem more like an outlet for existing aggressive behavior.

    In addition to that, gaming before video and arcades consisted of "dodgeball, "King of the Mountain," "football" and various other aggressive play. Aggressive play is not the only play children engaged in- an example of less aggressive is "mother may I?"
    How does one define the "Good" traits? Without an absolute measure of what is "good," such traits cannot be encouraged and unless you can demonstrate that video games cause aggression, that the games that supposedly encouraged certain behaviors would likely be useless due to child disinterest in playing it.
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    You have a good point! would it make more sense what i mean, if i narrow it down to to separate question... Could there be a link between children and teens bahavior in real-life and there behaviour in video games? What i mean by this, that if a child or a teen plays a game like battlefield 3 (first-person-shooter) that is believed to have a negative effect on them, could someone who has knowledge be able to determin by how they play it, both bodylanguage, expressions, and the style of his/hers gaming, how they act in real life situations? without ever seeing them in real life otherwise?

    and the second question... Would it be possible to then if the game has a negative effect on that child or teen, to somehow in the gaming situation to effect on his behavior in real life, and kind of negate that negative effect?

    And actually there is a third question... as i said as an example, we are talking now about first-person-shooter game, and i believe that i read somewhere about a research that proved that it has a positive effect if played in some cognitive skills. Could it be possible somehow to effect their gaming style that way, that it would support that positive effect that those games have on a child of a teen?
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    And talking about negative effects of games, lets mix up with this all the video game addiction. It's not a official diagnose yet, at least not in icd-10, the diagnose system used in europe, but there is no denaying that it exists, so, could that be prevented somehow through those thoughts I had? By opening up the idea of the game, gaming and by effecting the childs style of playing... ofcourse there is already ways to possibly prevent it, by limiting the playing time of children and other quite well known ways, but i'm thinking something more deeper way to prevent that, while still using those ways that has been used before...


    I also take any ideas, articles and material you have about this subject with open arms!
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    Quote Originally Posted by Neverfly View Post
    I find it difficult to believe that video games cause aggressive behavior. In fact, they seem more like an outlet for existing aggressive behavior.
    I dig your thinking. While the pursuit of states like happiness, peace, comfort, etc. is instinctual and involuntary, we should acknowledge that people also need to feel unhappy, anxious, uncomfortable, etc. Better choose the objects and expressions of our known needs than let needs choose them for us. I reckon video games an even more convenient outlet for the typical teenager, than parents (!). And I think people can exercise their antisocial needs even lucidly deliberate of what they "are really" doing psychologically.

    Kinoniko, I understand your unease with immersive games. I grew up with video arcades, where there was clear distinction between "you" the player, and "your guy" the character on the screen. Now we fear people will get carried away by the immersion of modern games. But isn't this fear just a rehash of same when radio and captivating radio shows became an evening addiction? Then television in its heyday sucked more hours daily out of every age group than perhaps video games ever will from its best demographic... but did we lose touch with reality?

    Something that annoyed me about my 11-year-old son's generation, is the way they play games. Not how much they play, but how they joke and clown around both bodily and through their game personas. They rarely take the game seriously, as my generation would. Rather, they use the game as vehicle to entertain (or annoy) people in the real world. I believe this is because they spend a lot of time watching each other play, or mutually immersed. They know better than my friends and I did, that zoning-out in one's own play is antisocial. They've so elevated game-as-theater now that the most amusingly irreverent gamers post video of themselves in-game, and all my son's peers know these actors and emulate them. This is the metagame generation. I observe these differences but I can't fully understand or appreciate them: I still snap at my son to, "be serious and just play the game," like I want him to mindlessly engage the game's own terms as did my generation.
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    Now, that is what i'm after! okey, i think it's time to tell what i've experinced... i'm 18 now, and i've been a video game addict now for 6 years. And how i started thinking about this was my own behavior in life and in-game. They are pretty much the same with few flaws. I usually play games like Diablo 3, Path of Exile, Torchlight 2 and other games similar to those. In-game, i play seriously and i focus on playing, not in social interactions or communication between players. I do it if i have to, but never just to chat. Allthou in real life, i'm quite social (i even study in social field.. i don't know the word in english, but youthleader might be close). I have a decent amount of friends, and i hang out with them quite much. actually very much if you think how much a "normal" (if you read facts about video game addicts) game addict would. And what it comes to my way of gaming, i'm pretty much a "lone wolf", and my characters are allways build to handle anything alone, without help. And i've thought that mirrors to the commitment issues i have. i don't like to rely on others. And what other similarities i find in the game-me and the real-me, they both engage with problems head-on. Quite aggressivly actually... and how it can be seen in real life is that i have anger managment problems in specific kind of situations. These Situations are usually the type where i need to rely on someone, and they turn out to be unrelyable... It's this kind of thinking i'm after... And if i think it even deeper, this can be seen at work too... One thing that i do, if i play with other people in these kind of games, is that i let them do all the work, and i collect all the rewards, like loot in those games. That can be reflected to my way of working. Example: I have this project going on with a group of people... all i do in that group is that i give them ideas, and let them do all the work. I have many ideas about everything, and i've love to make them happen, but if there is a group of people planning things with me, i only give them ideas and sit back and watch as they make them happen, not exactly as i meant, but close to it. I take the smallest possible role that i can in the group, exepct when it comes of taking credit. example 2: I have a project that i'm doing alone, i have a wonderful idea---> i make it happen, and it allways works perfectly, the way i meant it to work. And when someone comes and tells me that it went great, I allways find some tiny flaws in my work and try to negate the compliment. This is what i'm after... Anyone else has seen anything like this? i'd love to hear!
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    And to the comment of getting carried away... Maybe you will not "turn" into your in-game character (although i've seen it too, but mostly in very young kids, like my little sister after my brother let her to play tekken. Next day she came from school with a note that said that she had kicked a fellow 1st grade student between his legs), but in these immersive games the character is "you". And the games lets you escape from the real world with all its problems. That is the main reason for my addiction at least, and i think i'm not the only one. And there have been multiple deaths of young adults that can be connected straight to gaming: Gamer dies after Diablo III marathon - GameSpot.com . there is few of them... so, it might be a huge problem yet in europe or in americas (actually it is quite huge already, if you read about some reasons college drop-outs drop out of school and other things), but in the future, there is a very large propability that it will get worse.
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    Me as a teenager...egging cars, going 40+mph hanging onto the back of a pickup truck on roller skates, having a few beers snuck out of a parent's home while shooting 30-30 at an impromptu firing range behind a friend's house, nearly loosing a friend after a manly challenge could not go unanswered and three of us swam across a 50 degree F river, racing across an open rivers in the middle of winter on our snowmobiles; me running over another kids leg in my AMC gremlin after a gang of them pushed me off the road just to screw with me. Things I didn't do but saw or know happened in my tiny class of about 80 students: a 3rd of the girl getting pregnant before reaching their junior year of high school; two deaths on motorbikes; 2 stolen cars followed by severe life changing car wrecks; a near suicide of a close friend who's still brain damaged after a neighbor saved him from hanging himself in his backyard; a near amputation of a kid's leg after a chainsaw accident.

    My kid about the same age in the same sized town...most hang out together and play DayZ or counterstrike--once a great while going outside. Times have changed dramatically and I think for the better.

    --
    Perhaps more on point for the thread...I noticed sort of a presumption by many senior officers that young people weren't learning team work as perhaps they once did in their sports filled youths. I suspect the prominance of online games has done as much or even more to teach teamwork to young people than the older methods and is more accessable to boot.
    Last edited by Lynx_Fox; February 26th, 2013 at 10:59 AM.
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    I’ve been playing computer games for 30 years, from Packman to Black Ops, and I can say when I was a kid – movies inspired me in positive ways, and video games have never inspired me positively or negatively, they just stimulated the bored mind. As they still do this day.

    For example, I recall watching the Karate Kid back in the 80’s and got inspired to take Karate lessons the following week because of it! I’m convinced if I had a video game like Street Fighter back then, then I would have played that instead of joining Karate. That’s where I would have got my satisfaction from.

    So in that regard, I would also see video games as an outlet. As a sort of suppressant, good or bad.
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  12. #11  
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    There can definitely be drawbacks to playing video games--a sedentary lifestyle, weight gain, extreme paleness--but violence isn't one of them. The reason it is now and really always has been a hot-button topic is because, like violent TV and cinema, and aggressive music, it's an easy target for people who don't understand it.
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    I play video games all the time, however I am called a genius when I talk to people. However if a typical teenager plays them, they tend to take a liking in subject matter such as masculinity, remarks by characters and tend to like the overall subject that they know, example: teen with sexist parent and poor parent figure, will like maybe DOOM, simply because it makes sense. Not likely someone like that could take a liking in a game like Halo 2. Me: I like Halo game, I like games that require a serious imagination. I am addicted to a game called EVE Online. These games that I play are responsible for the way I think, I could be the person who made these games and therefor I enjoy them because they have a significant likeness to my desires. example: space travel, future etc. They are typically games that offer a door to the players own desires.

    It depends on the individual or player.
    If that individual wants to, that individual can in a way play pretend. (simply)
    and pretend what they desire and thus advance in those desires if they wish. This could be bad for someone who likes to be a thug in GTA or a renagade in Mass Effect, I imagine that individual/player tends to do similar actions in real life. (example: aggressive, psycho, narcissistic) (of course ranging from very mild to extreme behavior such as complete evil psycho path, or some guy who likes to punch walls) With me and others alike me (people with brains or semi brains or just a tiny ant brain), Games offer something great, so much so they are assets. Such as Star Trek is with Scientist and collage students back in time, they could be inspiring.

    No problems on the health side in my opinion, it's all strictly mental. Also if I wasn't clear in that first part, I'm not a typical 17 year old. Basically I think that we should stop making games like GTA and make games like HALO or Mass Effect and most definitely games like EVE Online!

    The same can be said for violent TV and cinema. It's the people. We will continue to make shitty just terrible subject matter for shirty & terrible people for $ (the better humanity point of view words not meant literally)
    Last edited by Japith; February 26th, 2013 at 11:33 PM.
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  14. #13  
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    Quote Originally Posted by Neverfly View Post
    I find it difficult to believe that video games cause aggressive behavior. In fact, they seem more like an outlet for existing aggressive behavior.
    If you regularly practice aggressive behavior, you can learn to be agressive.
    @Lyzxfox, violent crime vs. videogame revenue might be because of boredom. Rather than being outside, kids go home and play video games for 5 hours.
    All I do for recreation is post on this forum and play minecraft. Minecraft made my life much better, because it is educational (even though 9.5 million people own it). It made me interested in computer circuits, because you can build them in minecraft. Minecraft is a sandbox game which relates to real life. More games should be like that.
    "It is the ability to make predictions about the future that is the crux of intelligence."
    -Jeff Hawkins.
    For example, you can predict that 3+5=8. You can predict what sequence of muscle commands you should generate during a conversation, or whether an object is a desk or a chair. The brain is very complicated, but that is essentially how intelligence works. Instinct, emotions, and behavior are somewhat seperate.
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  15. #14  
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    I've been playing FPS games for nearly 8 years now and I would agree that a player's personality would show through their play style.
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