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Thread: Using dice to make attack/search strategies unpredictable.

  1. #1 Using dice to make attack/search strategies unpredictable. 
    Time Lord
    Join Date
    Mar 2007
    Posts
    8,035
    Using the most efficient tactic isn't always a good thing, because all your opponent has to do in order to predict your next move is put themselves in your shoes and ask themselves what they would do if they were a little smarter.

    And, in the modern world of gun/artillery warfare (or the terrorist equivalent of artillery: roadside bombs), predictability is death. Your opponent is effectively as well off as if they were psychic, if they know what you're going to do next. They're like those Jedi in Star Wars, who can parry blaster bolts because they use the force to see where it will be coming from before it's even fired.

    So, what if instead of choosing our own next move, we roll a die, and let it decide for us? I believe this strategy is commonly used in body guard work, where you might move a dignitary using multiple vans or SUV's, and randomly choose which one they'll be in, so a would-be assailant has to either hit them all or run the risk of hitting the wrong one. Suppose some predator drones were sent on randomly chosen paths, so they often ended up searching one area twice, and another one not at all, depending on how the dice fall. It's certainly less efficient, but wouldn't we be more likely to catch a terrorist with his pants down? They can retreat into their caves some of the time, but they can't stay there all the time. At least there would be people coming and going.


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  3. #2  
    Time Lord
    Join Date
    Apr 2008
    Posts
    5,328
    It's in the nature of the game that each side believes itself one move ahead.


    A pong by any other name is still a pong. -williampinn
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