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Thread: advice

  1. #1 advice 
    Forum Freshman
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    Hi,

    I'm wondering what's the best way to obtain math qualifications that will be most useful in computer graphics. I'm very interested in simulations, rendering etc But im also interested in using the knowledge for other stuff, such as AI etc

    I have pretty good knowledge of linear algebra, such as matrices and vectors (meaning understanding of what it does), but i dont fully understand exactly how certain concepts, such as matrix inverses, determinants etc work...

    Anyway, I was hoping someone can help by recommending what math courses i should start with, im very interested in gaining a degree in applied maths...

    But unfortunately for me i didnt work hard at school! I didn't understand what good it was having math for! But now i've understood exactly why i need it, and im planning on completing my qualifications though correspondence cources...

    I'm still young and have plenty of time to catch up!

    So any advice on what courses I should be doing would be much appreciated!

    Thanks!


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  3. #2  
    Forum Ph.D. Wolf's Avatar
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    Sounds like someone's trying to avoid taking calculus classes. lol


    Wolf
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  4. #3  
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    Lol!

    I'm not trying to avoid it Any suggestions?

    And nooooo im no geek! Just serious about my career!
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  5. #4  
    Forum Ph.D. Wolf's Avatar
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    With computer graphics, as far as math is concerned, you have two avenues. Either the engineering side, or the artistic side. The artistic side still requires a level of math, but only from an indirect perspective. Calculating light, bounce, channels, etc, but a lot of that comes from just experience and visual fiddling. A computer art class or a digital photography class would be better.

    If you're actually planning on working with and developing new rendering code to resolve images, then you'll be getting into some moderately heavy math, including compression technologies.
    Wolf
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