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Thread: Dungeons and Dragons

  1. #1 Dungeons and Dragons 
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    does any one play Dungeons and Dragons anymore or any other pen and paper role playin gamesor is it just me, im still young i guess.


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  3. #2  
    Forum Ph.D.
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    I haven't played in a little while, but that's just because none of my friends play. If I had a consistent group I still would, though.
    I just have to get by with PC and console RPGs for now!


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  4. #3  
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    nothing wrong with that, i was actually wondering if any one who has played recently would consider trying a new game system. (a heavily revamped D20 system) . a group of my friends and i made a game and are considering making it based on the D20 rules... we like how it is now, but it has to be appealing if were ever gonna market it.
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  5. #4  
    Forum Freshman 11 73 3 33's Avatar
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    Until recently, I've been playing Call Of Cthulhu with some friends...
    i'm kind of new to role playing, so I'm not very familiar with other playing systems.
    "In science one tries to tell people, in such a way as to be understood by everyone, something that no one ever knew before. But in poetry, it's the exact opposite." (Paul Dirac)
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  6. #5  
    Forum Ph.D.
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    I'm familiar with the 3.5 D&D rules (and older) - what are the major changes you've made?
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  7. #6  
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    Quote Originally Posted by 11 73 3 33
    Until recently, I've been playing Call Of Cthulhu with some friends...
    i'm kind of new to role playing, so I'm not very familiar with other playing systems.
    HAHA! your the type of person we have been looking for! We feel that everyone has to start some where, ya know, so weve tried to build a rule set thats easy to pick up and very engaging.... did u find Call Of Cthulhu very difficult to learn?
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  8. #7  
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    Quote Originally Posted by Neutrino
    I'm familiar with the 3.5 D&D rules (and older) - what are the major changes you've made?
    well, lets see (sorry if this sounds a bit cheesy, were still working out quite a few story bugs)...for starters, the game is set in the future. we have added a full body map for huminoid characters so after you attack, you randomly hit a specific body part inflicting a specific reaction affiliated with that limb or joint. we have also created a new form of class development. so instead of aspiring and building towards a specific prestige classe, you follow a class tree. if your familiar with diablo 2, its layed out similar to that games skill tree. classes give you your specific skills unlike in D&D where every one has the same skills form the beggining. there is alot more, but there more subtle. its played very similar to 3.5 rules but ours is more engaging i belive, battles always playout differently and no two characters are ever alike. we made sure of that one. we really strived for complete character customization, and it looks like we did, but our point of view is a tad biased.
    if you want more, i can get into some more detail. we should be coming out with a completed copy of the game with its original rule set sometime soon.
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