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Thread: Free Artificial Life Game-Docking Station

  1. #1 Free Artificial Life Game-Docking Station 
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    After years of working in isolation, and only straying from the task for tea and biscuits, the device was completed! The others had all laughed at his plan. Literally jump across dimensions and to a spherical world without leaving the comfort of Albia? Preposterous! He had persisted and those long nights of twiddling with DNA had paid off. Finally a device that would allow the Shee to explore the rest of their universe with ease, and it was all his own work. He couldn't wait to see the look on the others faces.

    But that was where the problems started. Albia seemed to be deserted - not a trace of a single Shee anywhere. Norns, Grendels and Ettins were still running around the place but there was no sign of proper life forms. It appeared that a gigantic space ship had been constructed at some point and the planet evacuated.

    Just how long had he been working? He knew that when he was sometimes hard to get through to, but surely someone would have come and told him that everyone was leaving! By the amount of dust it looked like they'd been gone for years. Hurrumph. Any fool could make a spaceship but only he had the vision to create holes in space -- or was it time? He wasn't entirely sure what the device did exactly. He'd even travelled through himself on many occasions. Come to think of it, he wasn't entirely sure that the here he was in now was the here he'd started in but he didn't consider that a great problem.

    So he'd begun growing a ship for the voyage. It would be a long voyage, and he would need to take some distractions with him -- something to work on -- something to improve -- something to keep him occupied. A quick pop to the surface to grab a Norn or two would be okay.

    The launch day was pretty spectacular and using the old dormant volcano to provide the initial thrust for his space ship was a work of genius, even if he said so himself. Of course there were a few small side effects, (the whole top layer of Albia was ripped apart by the explosion and tonnes of ash and molten rock wiped out nearly every life form on the surface) but he was sure it would recover with time. Still, it was fantastic launch method and -- he couldn't wait to tell the others! That was two great pieces of thinking now, he might even be able to get chocolate biscuits for this!
    It all started many countless years ago. The Shee Ark orbited the planet below innocently enough, until a wandering particle of space debris crossed paths with it. The lump of rock floated towards the ship, look harmless and even quite pretty from any of the Terrariums. Normally, this lump of rock would be dealt with by the ship's automatic defense system, but this was not the case.

    Millennia of surviving on the biospheres contained within itself, the ship had wasted away, shutting all non-essential systems down and reassembling them into food producers. It knew that it would need to protect itself from asteroids; there weren't any in this new system.

    The debris sped forwards, a lot faster now that perspective showed just how big it really was. The Ark panicked, its brain functions trying to power up the long dead engines used to cross the interstellar gulf. The rock flew inexorably closer, closer, closer...

    ...Until it finally hit. It punctured the outer shell of the engineering section like a stone through water. It destroyed the inner decks before emerging from the other side, leaving a clean hole in its wake. Atmosphere rushed out, vaporizing into outer space. Machinery and creatures were sucked out.

    Nothing not fixed down to the decking survived in the main corridor and bridge.

    The remaining Norns, Ettins and Grendels cowered in their Terrariums, not understanding what was happening, while the Ark tried to stop itself being drawn down onto the planet, unable to use the interstellar drives to halt its descent.

    It plummeted through the atmosphere, Gravity breaking its delicate zero-gee systems and organs. It started to heat, burning up in the atmosphere. The outer shell sustained further damage while the area penetrated by the space debris was decimated burnt to a cinder.

    The Ark tumbled down towards the Planets surface, bracing itself for the impact that was sure to come.

    The impact came. The ship, for the first time in its entire millennia long life, blacked out; brain functions no longer able to run in the damaged brain tissue.

    ***

    Decades later, an auto-instinct function awoke, emerging from a cortex heavily buried in the ships flesh. It developed into a managing consciousness and began reviewing the damage.
    (By Listeel, for more info on this check here: http://albia2000.com/modules.php?nam...ewtopic&t=3341 )
    Creatures is one of the most advanced Artificial Life games ever. The Creatures (called Norns and Grendels, after the Norse myths. Later on a new species, called Ettins.) have their own DNA, their own brains and chemicals and organs, and can even be taught to speak or be trained to do certain tasks. The game has its own plot-the Shee, scientists who created the Norns, have left the disc-shaped world of Albia for the spherical world of, errr, Sphericus. They built a spaceship (the Shee Ark) and brought some norns with them. The norns which were left behind is where Creatures 1 starts-you, as the player, must take care of them and teach them how to survive. The world of Albia has an entire ecosystem-some of the plants are edible and neccessary for the Norns' survival, some are deadly poison. Over time your norns will grow and reproduce and die. Creatures 2 takes place after a volcanic eruption has wiped out all life on Albia, thus changing the entire ecosystem. Creatures 3 takes place on the Shee Ark, after the Shee have landed on Sphericus. Docking Station is the free game, taking place on the Capillata, the spaceship of the Lone Shee (long story, it should be on the website if you're interested, along with lots more cool info on the history and stuff.)
    One of the things that makes Creatures so interesting, for me, atleast, is the genetics and the coding of the game-CAOS is what the game is programmed with, and a ton of people have made add-ons for the game, me included. There's just tons of stuff to be downloaded for free for the game. Another very interesting part is coding your own agents, making your own breeds (with the Genetics Kit), and all that stuff. Sadly the Creatures Community is dwindling and we'd really appreciate new members if we ever want to see a Creatures 4 coming out (which will most likely take place on a 3D world of Sphericus).
    Website: gamewaredevelopment.com
    A little info about it here: http://www.generation5.org/content/2001/cds_pc.asp
    A little guidebook that I wrote can be found here: http://freewebs.com/DSNewbiesDS
    You can download it here: http://www.gamewaredevelopment.co.uk/ds/ds_index.php
    And one of the most important parts of Docking Station, the community (without the community, which is pretty active, there would be no new objects and stuff for Creatures.): Albia2000.com
    Creatures Wikipedia: creatures.wikicities.com
    CCSF: http://www.creatures.org.uk/ccsf2006/
    If you are interested the time to join is now-the CCSF has just begun! (The festival that we celebrate by releasing new agents for the game.)
    If you need any more help or have any questions, you can get lots of help on albia2000.com or you could email me at grapefruitologist@hotmail.com
    We'll be looking forward to seeing you at the CC!
    -blue_eyed_alley_catz


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