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Thread: Vendetta Online

  1. #1 Vendetta Online 
    Forum Cosmic Wizard SkinWalker's Avatar
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    Has anyone played Vendetta Online? I just finished my 8 hour free-trial... man, that went quick. Just when I was getting the hang of it. I'll probably fork out a monthly fee eventually, but I'm going to give it a rest for a bit.

    Essentially, it's a Massively multiplayer online role-playing game (MMORPG) and I found it to be a multi-player version of the classic Elite, which I played for hours many years ago.

    I guess I should have asked if anyone here was playing before my trial ended...


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  3. #2  
    Forum Freshman Phaserlight's Avatar
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    Yep, I've been playing since 2003, and still continue to design missions and contribute to the game on a regular basis. I'm a Lieutenant of my guild, the Vipers, and am running a collaborative design project spanning 36 interrelated missions. I created the video tutorial series which you can find on YouTube, narrated by myself. I also wrote a large portion of the Vendetta Online Wikipedia article (in its current state at least). Vendetta Online is easily the best game I've ever played, right up there with Chess and Capoeira. If you choose to subscribe I guarantee you will not regret it. It's being continuously ported to other platforms and it's played by people all over the world, all from a group of four devs who got together to begin designing a game underground (literally). John Bergman, Ray, Michael, and Andy. If you support what they do and their vision, then come join our community. It's not often a game like this makes it big, but it is slowly happening. Word of mouth is what we rely on, so if you enjoyed it, keep spreading the word like you did here!


    Last edited by Phaserlight; September 10th, 2011 at 02:37 PM.
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  4. #3  
    Forum Freshman Phaserlight's Avatar
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    Sorry about the edits, still learning how to use this thing. Anyway, I discovered Vendetta Online as an undergraduate at the University of Chicago as I was working on a project at the Crerar Science Library. I had been a Physics major, recently switched to Geophysical Science (most of my classes were in Hinds) studying things like Mineralogy, Origin and Evolution of the Solar System, Origin of Life, Taxonomy, Climatology, Geomorphology, Marine Carbonate Environments and Magnetostratigraphy. During that time Vendetta was in its Alpha stages and yet the fundamental aspects of gameplay have remained largely unchanged... the layout of the universe, character progression and large scale end-game content has changed vastly, but that is another entire story.

    I played for free during the summer and well into the year, suggesting this and that and generally finding a home among like-minded players. It was the year I graduated, 2004, that the devs had reached a choice whether to abandon the project or to go "live" with what they had for financial reasons, even though they were far from their final vision (perhaps they still are, but they are probably a heck of a lot closer today than they were back then). Obviously, they did decide to go live, and I sure am glad they did. I have been subscribed since it was possible to have a subscription and have been playing ever since!

    As a Physics turned Geophysical Science major I found it fascinating to be a part of the rapidly evolving virtual world. Levels of detail popped up in many unexpected places. Planets turned and rotated (in Alpha there were actually only 18 sectors compared to today's 7,000+!) with visible atmosphere and continents in some cases, causing me to think back to my senior project on a broad analysis of all physical systems on a hypothetical world based on its continental landforms. Wormholes were a staple of interstellar travel and the Gravitic Pulse Engine evoked a quantum theory of gravity, without managing to sound cheesy or poorly informed. With what limited contact I had with the devs on the forums it was easy to see these guys were brilliant, and good at what they did. However, whether or not they were going to "make it" was a big unknown.

    Fortunately because of the community surrounding Vendetta Online, and because of the devs' dedication and vision, Vendetta Online is still around today, and is still continuing to grow. Playing it almost defies description. The combat is dreamlike; fluid, skill-based, intuitive. No other electronic gaming experience has been able to come close. If you are a believer in Virtual Worlds or Virtual Reality, Vendetta Online is a prime example of an excellent proof of concept. This game would work great with a pair of head-stabilized virtual reality glasses and a game controller, or better yet electrodes wired directly to the subject ala "Neuromancer" First-person, fluid physics, soothing music and colors... the tone of the world bespeaks immersion and depth. There is an entire writing system developed from the ground up that exists solely for this game: Galactic Trade Standard. It's a wierd mashup of Sino-Japanese looking pictograms and Korean-ish (maybe Slavic?) phonetic forms. Some players can read it.

    There are racetracks in the game, with monthly race winners recorded on the website. The race times are measured in milliseconds. So far only five players (myself included) have managed to hold a record long enough to earn a badge that shows up under the player stats screen in game when another player has you targeted. Other badges exist for asteroid mining, hunting Hive robots, Player Kills, profit from trade, mineral prospecting, and mentoring other players. There is a weekly competition in which players from two warring nations try to intercept convoys that depart from specific stations in lawless Greyspace bound for national territory carrying special Purified ore. Whichever nation accumulates more of this ore over the course of the week has access to a special weapon the following week. Battles rage constantly in Deneb for control of the star system. Whichever side owns a majority of space at the end of the week will blockade the defeated nation's entry into Grey. There is a duel ladder based on the same rankings used for Chess tournaments. Crafting missions exist for player owned Capital ships which would take a single pilot well over a year to gather the materials for. Three robotic Hives spawned from their respective Leviathans expand and take over systems rich in valuable minerals. Multiple players can ride together in a single ship and man the turrets.

    The list goes on and on, but perhaps you are beginning to see the picture. This is all within a decade of launch.
    Last edited by Phaserlight; September 10th, 2011 at 03:14 PM.
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  5. #4  
    Forum Freshman Phaserlight's Avatar
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    Hello, and greetings once again.

    Things have been going well in the virtual universe of Vendetta Online. Player-crafted capital class ships have been springing up among many guilds, and there has been an influx of new users on various mobile devices as well as tablet users. I stick to PC myself, mainly, however I also use my Xperia PLAY to do some trading whenever I have the time. I made a quick video which you can view below, demonstrating how VO uses some basic Physics (unlike many other MMORPGs) to create a playing field in combat:
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  6. #5  
    Forum Freshman Phaserlight's Avatar
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    Today I bring you yet another video, displaying Vendetta on some high-res screen projection technology, while exploring various avenues of gameplay.


    For further explanation, see:
    http://www.mmorpg.com/discussion2.cf...160963#5160963
    Last edited by Phaserlight; August 5th, 2012 at 10:25 AM.
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