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Thread: Make a game engine

  1. #1 Make a game engine 
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    Hello, how would I make a game engine. In case you want to know Im using a Macintosh, and I have XCode, but I need to know how to make a game engine.


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  3. #2  
    Forum Junior DivideByZero's Avatar
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    why are you using a mac for game development?


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  4. #3  
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    Quote Originally Posted by DivideByZero
    why are you using a mac for game development?
    because I have a mac
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  5. #4  
    Forum Ph.D. Hanuka's Avatar
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    What are you aiming to? Crappy graphics or something like CryEngine??
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  6. #5  
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    Quote Originally Posted by Hanuka
    What are you aiming to? Crappy graphics or something like CryEngine??
    no im aiming for awesome graphics
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  7. #6  
    Forum Ph.D. Hanuka's Avatar
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    But why do you need to make one in the 1st place?
    Unless u're planning on using your new engine for commercial propouses I think
    that you better find an existing one.

    But eather way, try finding one that is like what you want and try copying them
    or learning how they did it and do it better if you still want to make the engine.
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  8. #7  
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    This depends heavily on the type of game you're considering making. If you look at the indie game market, you can see numerous examples of rapid prototype games, where a student might sit down with the goal of seeing what he can create within one week, then coming up with a ductape-n-glue game engine that's usually quirky and fun to play but lacks polish.

    Moving up from there, you see indie game companies. These are usually small teams of programmers who diversify the work, take a bit longer to release the product, but release strangely addictive but overall simplistic games.

    When you start to look at commercially released games under big umbrella companies like EA, Activision, Sega, Squenix, etc, you're talking about tens of millions of dollars spent on hundreds of programmers, artists, modelers, storyboarders, advertisers, distributors, etc. on games that take years to develop.

    If you have little experience in creating games, start small. 2D graphics are far easier to work with than 3D. You can build a decent 2D game in a few days. To build a 3D game engine without building upon an existing game framework like DarkBASIC you're talking about months of programming just to get a foundation that you can start creating models and lighting on.
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