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Thread: Comming up with a new Gaming Console

  1. #1 Comming up with a new Gaming Console 
    Forum Ph.D. Hanuka's Avatar
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    Leatly I've been asking myself different questions about gaming consules but couldn't find the answer
    them because I dun really know how these things work so I hope that some
    of you guys will know the answers.

    I'd like to ask you guys how one can manege to release a new successful gaming console(like PS3, Xbox360, etc...)?

    I know that one will need to come up with a new gaming engine and "twist" for the console
    so it'll sell and won't be "just like XYZ console"...

    These are the basic two the I've maneged to think so someone please tell me how
    one makes it happen?

    I mean.. you can't just hire people and tell them to go and "make me a new console"... you need to have ideas and guidelines for them... perhaps even a script
    so they will develop it?

    p.s. sorry for the messyness of the post but too many questions tend to run away
    when they are bound to be put in writing

    Cheers,
    tony


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  3. #2  
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    I suppose in introducing a new product into a new market you are going to have to do primary research to start to assess the pro's and con's of the gaming industry, which is HUGE. Then your biggest concern is to actually persuade game companies to produce games compatible with your console. You'll need to go through all stages of the scientific stages of analysis, look at marketing, finances, operations management, HR, external influences etc etc.

    I believe your thread would be better suited in the business section than here, becasue the first stages of setting up a new console will be the business aspect of it.

    Gamers nowadays very much like variety, a new way to play games, a new market, a new target audience. That is why the Nintendo has made a comeback with the Wii. They really thought about that one, they even mangaged to bring the female gender into gaming, and very widely too. Believe it or not. We've been playing games for over 25 years with a joypad. And it's boring, to say the least.

    I believe that the only new kind of gaming experience you can introduce, will be Virtual reality. If you can create and market that, you will be the leader of the gaming industry. Period. You'd get Sony and Microsoft wanting the technology to play in Virtual reality and so charge them billions for it.

    But of course Virtual reality is just a futurisitc example. Try and think of a new idea and very well implement it. Who will play it, why will they play it? How will it stop them from being bored? Will it last? Etc.


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  4. #3  
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    But if lets say one would create a Console that encorporates the body of the
    use as whole through using mutiple detection sensors on variors body parts(mainly joins, hips and head) and with the use of flexible glove with sensors
    to detect the finger movement... is that virtual reality enogh for ya?

    Anyways, for one to come up with such an ambitious plan one would defenetly
    be needing not a small wealth to start and maintain the project.

    What I want to discuss here is not the business aspects of the plan but rather the
    thechnology...

    So... one without computing education must rely on the work of his educated workers...
    But they still need a plan...

    1st of all I wanna know how one can come up with a new graphics engine??
    As I said b4; you can't just tell them "go and build me a new graphics engine"...
    so how one will do this?(graphics engine part only)
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  5. #4  
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    You'd need specifics as to the ability of this new graphics engine; after all, there's no need for anyone to reinvent the wheel. The Source engine wanted better physics, another came up with bloom substitutes, crytek's crysis went for visual realism etc- new would be a game console where you'd wear goggles like the ones at 3Dcinemas, 'cept reusable and in a decent quality color definition, preferably HD. Just... rambling here, but yeah; you'd need new goals to strive for.
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  6. #5  
    Forum Ph.D. Hanuka's Avatar
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    Aye!
    "Screen googles" would be an assential part of the whole console indeed! xD
    But after a hour or so eyes would hurt like hell and there are also the heath hazards of them... :/
    one can one make "screen googles" eye-friendly?

    And as for the engine.... What part of the console does set the graphics potential?
    Like wii has a crappy graphics potential and PS3 has a great one.. so what controlls
    it?

    And from what parts a console is built?(plz some 1 describe if possible)

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  7. #6 Gaming 
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    Hi guys,

    Ive read an article in the times not so long back you may be interested in reading....

    http://technology.timesonline.co.uk/...cle4354041.ece
    The hand of time rested on the half-hour mark, and all along that old front line of the English there came a whistling and a crying. The men of the first wave climbed up the parapets, in tumult, darkness, and the presence of death, and having done with all pleasant things, advanced across No Man's Land to begin the Battle of the Somme. - Poet John Masefield.

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  8. #7  
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    Business comment:

    Inspiring from some success and then trying to beat it at it's own game is foolish. Especially when you're the little guy. The only time this works is when the established business can't meet demand, so you leech. If you're talking about location, sure there's room for many players, local business. But not with truly international products like game consoles.

    Think of something really new, like unexpected. Revolutionary.

    ***

    OK, hardware now.

    Here's a new pointer control, that could be used with handheld devices, workstations, etc. The control typically directs an onscreen pointer AKA cursor so replaces our current mice, touchpads, etc. It consists of a pair of fingertip "bandages", one worn on middle or index finger, one worn on thumb. They are comparable to fabric band-aids, but adhere by light adhesive, velcro, or elastic. Woven through the fabric of each is a mesh of lightly charged wires. By contacting opposing fingers, the two meshes register position, via lightweight cords or data ribbon to a small wrist-strap USB wireless, then to the computer. If the mesh patterns are very slightly asymmetrical, incredibly fine movements can be read... i.e. the human limit of dexterity.

    Take a moment to gently rub your middle finger to your thumb. Fine control, isn't it? Human dexterity is focused at the fingertips.

    The user would be able to keyboard while wearing this device, as it encumbers no more than finger bandages. Transition time between keyboarding and pointer positioning is minimal. Clicks can be actuated by pressure or by a third finger bandage contacting either of the first two at various points. The device is patently ergonomic.

    Speaking about patents. I checked. It's all clear. Yours if you want it.

    BTW, a fingertip pointer device could be better yet if it simply measured and mapped potential difference between fingertips, like a polygraph. The irregularity of bare fingerprints alone would provide an asymmetrical pattern to register position. I think this would be more expensive to manufacture than conventional mice though, because the electronics must be highly sensitive and it requires a decent onboard processor.
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  9. #8 Re: Gaming 
    Forum Ph.D. Hanuka's Avatar
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    Quote Originally Posted by leohopkins
    Hi guys,

    Ive read an article in the times not so long back you may be interested in reading....

    http://technology.timesonline.co.uk/...cle4354041.ece
    A very interesting article indeed and I think that this new innovation(just 2 days old
    from announcement) deserves a whole thread for itself and I'd aprriciate if some 1
    will open it; I'll defenetly join in the discussion

    ~~

    Back to topic:

    Quote Originally Posted by Pong
    Business comment:

    Inspiring from some success and then trying to beat it at it's own game is foolish. Especially when you're the little guy. The only time this works is when the established business can't meet demand, so you leech. If you're talking about location, sure there's room for many players, local business. But not with truly international products like game consoles.

    Think of something really new, like unexpected. Revolutionary.
    If this is not an innovative idea enough and won't crush ALL the current gaming
    consules that we currently have these days I dunno what will...

    *note* To leohopkinss' and pongs' posts: Nintendo are the most selfish SOBs
    that I know from all the major companies, they like to squeeze every little
    drop of their "innovations" and only then move to something that is slightly
    advanced then before... I mean... c'mon.. they still trying to make money from
    Mario for Christ's sake! And for Wii they dont want to improve its graphics for
    various mild financial reason... I'tll be so easy to crush them with an invetion
    like this. and the other "big fishes" int he market to follow.


    Quote Originally Posted by Pong
    OK, hardware now.

    Here's a new pointer control, that could be used with handheld devices, workstations, etc. The control typically directs an onscreen pointer AKA cursor so replaces our current mice, touchpads, etc. It consists of a pair of fingertip "bandages", one worn on middle or index finger, one worn on thumb. They are comparable to fabric band-aids, but adhere by light adhesive, velcro, or elastic. Woven through the fabric of each is a mesh of lightly charged wires. By contacting opposing fingers, the two meshes register position, via lightweight cords or data ribbon to a small wrist-strap USB wireless, then to the computer. If the mesh patterns are very slightly asymmetrical, incredibly fine movements can be read... i.e. the human limit of dexterity.

    Take a moment to gently rub your middle finger to your thumb. Fine control, isn't it? Human dexterity is focused at the fingertips.

    The user would be able to keyboard while wearing this device, as it encumbers no more than finger bandages. Transition time between keyboarding and pointer positioning is minimal. Clicks can be actuated by pressure or by a third finger bandage contacting either of the first two at various points. The device is patently ergonomic.

    Speaking about patents. I checked. It's all clear. Yours if you want it.

    BTW, a fingertip pointer device could be better yet if it simply measured and mapped potential difference between fingertips, like a polygraph. The irregularity of bare fingerprints alone would provide an asymmetrical pattern to register position. I think this would be more expensive to manufacture than conventional mice though, because the electronics must be highly sensitive and it requires a decent onboard processor.

    You got me puzzeled there a bit...
    You say bandages that dress on your fingertips and detect motion?
    Well thats pretty much pike teh glove thingy that I was talking about.. I was thinking about something more simper:

    There be a glove, with motion sesonrs that detect finger move and
    wrist detectors to detect the hand positioning... pretty much the same
    and I think the gamers would like much more a sturdy glove than a fragile finger bandages... although both are fine i think....

    Also there should be at least 3 detection posts to detect the wrist/angle/hips/whatever detectors, should be one at each side and one in front... maybe even
    also 1 in the back...

    I dunno which technology can be used to detect the limb detectors tho..
    InfraRed seems to be too clumsy and rubbish... perhaps you guys
    know some sturdy technologies that can detect the slightest shifts of the detectors
    on air? (must be wireless offcourse or the user will just stumble on the wires and
    brake his head on the table.. :? )
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  10. #9  
    Forum Freshman Inevidence's Avatar
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    actually, that all depends on design. If you make something look completely comfortable and still make it look supermegawesomecool so to speak, fingertip bandages or clips could work just as well. especially since most data if not all can be transferred through the air, there won't be a wirehassle to deal with, either.
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  11. #10 Re: Gaming 
    Time Lord
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    Input direct from the brain is of course ideal. I was thinking this technology/business path sensible: fingertip bandage sensor, then fingerprint contact (like an electroencephalograph for the fingers), then finally nerve reading with same technology through the scalp. You see how one product flows to the next. A company might develop products & market acceptance step by step this way, without a asking investors to take one massive leap of faith.

    Quote Originally Posted by Hanuka
    You say bandages that dress on your fingertips and detect motion?
    Well thats pretty much pike teh glove thingy that I was talking about.. I was thinking about something more simper:

    There be a glove, with motion sesonrs that detect finger move and
    wrist detectors to detect the hand positioning..
    Well see your glove and suit is 1:1 - what you do in life translates proportionately to what happens in the game or spreadsheet or whatever. Swing your hips to make the virtual soldier dance, or scroll the spreadsheet. That's funny and it will never be more than a gimmick. Controls that really prove useful allow more input with less exertion. Quicker input, cleaner input. The keyboard for example: push a single button to "write" one complete character. No we don't want pen tablets or motion sensing gloves to enter text. That's going the wrong way. Serious users will always choose the most efficient (lazy) controls.

    Let's duel online, multiplayer. You wear a sensor suit to control your fighter with large muscle movements, while I control my fighter with fast & accurate twitches of the fingertips. Who is going to win?
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  12. #11  
    Forum Ph.D. Hanuka's Avatar
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    Yah, but virtual reality calls for incorporating the WHOLE body into the game.
    People are lazy(gaming wize) these days just because the don't have the option
    to play good games that require much moving(these dancing pads and Wii
    shit are just rubbish)...
    Ultimately Sony, Nintendo and all these gaming companys MADE our gaming lives
    the way they are.

    If some one will come up with a TRUE virtual reality that every movement that you
    make is incorporated into the screen(not like Wii where when you move your hand it
    scrolls the screen or something like this; I'm talking that each limb will do in the game what it's
    meant to do in real life).

    When it comes to play multiplayer, joystick controllers wont be able to work
    with such a machine because they can't make all the complex moves that our
    body can, therfore they wont be able to play the game at all with a "quick movement" joystick.


    Think about it; You wear your screen googles, put on your limb sensors on
    your feet, wrists, head, hips, ankles and elbows; wear your sensor gloves or
    fingertip bandages and you enter the game.
    In the game every slight move that you make in real life is translated into the game.
    You can take a game-costum rifle in real life(with reloading mechanism and
    fire detectors) and play the game like you its real life.

    All this can be done in these days if one would be willing to take the action;
    no need for futuristing "mind reading" devices; just a simple detectors and a good
    console to translate it and you gave your gold mine right there.


    One thing that I cant figure out yet is the feet movement part... I mean, you obviously cant run about the house bumping nto shyt... and running at the place
    is such a spoil for this marvelous console... any ideas?
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  13. #12  
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    Virtual reality via whole-body input is a half baked ideal IMO. It's got geek-appeal coming out the yinyang and plenty of executives are sold on it, but finally, people just won't like it much or find it useful.

    Look at videoconferencing. We were told "this is how business will be done". So decision makers invested tons of money to make operating systems and hardware perfectly capable of videoconferencing. The telcos and cable providers ran ads hyping this revolutionary means of communicating. Oooh interact live on screen... tech orgasm. Ten years later, who uses it? You try that in the office, boss says "get back to work". My old video card featured "Gameface" too - so I could seamlessly integrate into my Warcraft screen the dimly-lit pimples of some kid pwning me. Nobody used it.

    3D glasses are available that work with PC games - they're guaranteed to make you feel immersed in the 3D world - nobody buys them. Why aren't all movies 3D since the technology's been available as long as colour film?

    :?

    Sometimes what we think we want, isn't so great after all.

    You can solve the virtual reality foot motion problem like so: Take a sphere, somewhat larger than the feet, which is wireless and able to be rolled around by the feet. Take it to the park and kick it.


    We're really closer to brain control of prosthetics or virtual bodies than most people are aware. We're doing it now with relatively cheap and old technology. What held the technology back so long was our presumption it couldn't be so straight forward, because "the brain is unimaginably complex". Surely virtual reality will mature with direct readings from the brain.

    I've actually played a 2-player "brainwave" game. Against a 4-year-old, who pwned me. :x
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  14. #13  
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    Quote Originally Posted by Pong
    Virtual reality via whole-body input is a half baked ideal IMO. It's got geek-appeal coming out the yinyang and plenty of executives are sold on it, but finally, people just won't like it much or find it useful.

    Look at videoconferencing. We were told "this is how business will be done". So decision makers invested tons of money to make operating systems and hardware perfectly capable of videoconferencing. The telcos and cable providers ran ads hyping this revolutionary means of communicating. Oooh interact live on screen... tech orgasm. Ten years later, who uses it? You try that in the office, boss says "get back to work". My old video card featured "Gameface" too - so I could seamlessly integrate into my Warcraft screen the dimly-lit pimples of some kid pwning me. Nobody used it.

    3D glasses are available that work with PC games - they're guaranteed to make you feel immersed in the 3D world - nobody buys them. Why aren't all movies 3D since the technology's been available as long as colour film?

    :?

    Sometimes what we think we want, isn't so great after all.

    You can solve the virtual reality foot motion problem like so: Take a sphere, somewhat larger than the feet, which is wireless and able to be rolled around by the feet. Take it to the park and kick it.


    We're really closer to brain control of prosthetics or virtual bodies than most people are aware. We're doing it now with relatively cheap and old technology. What held the technology back so long was our presumption it couldn't be so straight forward, because "the brain is unimaginably complex". Surely virtual reality will mature with direct readings from the brain.

    I've actually played a 2-player "brainwave" game. Against a 4-year-old, who pwned me. :x
    lolz

    But no matter what you think about it; such a device will sell really well if one will do it right.

    Why do you need to wait and take all what this "video conferences" tell ya anyways?
    Do they know what everyone wants? Do they control the business?
    Offcourse not!

    The only reason that anyone takes them so seriously because they are the most known
    one around (I assume that you are talking about E3...).
    So if one would rise and decide to make things better one and will have the resourses
    and the technology to back it up offcourse he will crash the existing bullshit that's
    going around the gaming world... look at Nintendo for example, those money craving
    sob dont even care about their costumers, they only care about their money and
    constantly release little addons to their bullshit consoles so their consoles will still sell. Bah!

    And I saw once those 3D glasses that you speak of... what the hell does this crap has
    to do with the "screen googles"(i.e. googles that have screens in them(eye friendly offcourse)
    that I have in mind?


    Anyhowz, back to technology...
    I was thinking about these limb detectors from before and came to the conclussion
    that no one would want to restock 5+ detectors with battaries of any kind... soo...
    Pong, does these bandages that you mentioned before have a power source or they just reflect light?
    Can you please simplify the concept of these bandages because I usually get lost
    really quickly once technical terms without explanation start to fly abut
    And if possible can ya post a link that explains them more broadly?

    Cheers!
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  15. #14  
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    Quote Originally Posted by Hanuka
    no matter what you think about it; such a device will sell really well if one will do it right.
    Man you're determined to do the classic VR suit, which for some silly reason nobody will market. Classic? Yes oldschool. A few of my friends... oh twelve or fifteen years ago, had a grant and this little shop for tinkering with those gloves and helmets. Nothing came of it. But hey maybe Hanuka can dust off this old idea and do it right.

    Quote Originally Posted by Hanuka
    Nintendo
    You really want to stick it to Nintendo. Consumer resentment is no basis for a business plan.

    Quote Originally Posted by Hanuka
    simplify the concept of these bandage
    The invention has nothing to do with virtual reality - it is basically a new kind of mouse. It only works where two parts of the body brush together, like thumb and finger. So it gives x,y position and is well suited to controlling a pointer, e.g. that thing on the screen you currently move by sliding a mouse around with your arm. It could replace mice, tablets, and touchpads, I believe, because fingertip bandages allow better accuracy, speed, and comfort.

    The invention might be a nice accessory for game consoles though because so many games do/should/could require a mouse, yet conventional mice demand a desktop and a pad to park on. The lack of real pointer control is limiting game consoles. Why not design a console that can play any style of game, and more?
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  16. #15  
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    Well then the bandeges can't be working properly with that kind of an idea; as
    it requires to detect movements to all directions other than in 2d(lift, right, ip and down; not backwards and farwards... the 2d art that is :P)

    So anyways, I already ask for a few posts here for some 1 to name a technology that can detect detectors airborn and with precicment and I'm yet re recive an answer.

    p.s. Pong i've asked you not to talk about the business side because it's really irrelevant
    and I can't say that I give a damn about it so I'd appriciate if this topic will stay what
    it is - which is talking about gaming technologies. thanks :-D
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  17. #16  
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    Quote Originally Posted by Hanuka
    not to talk about the business side
    Fair enough. Sorry for beating on that.


    The walking problem. How about if distance from a set point (on the floor) translates to acceleration. Like an analog joystick. Step forward and stand still = walking. Take one more step and stop there = running. Then two steps back to stop your virtual body. Like a joystick, there would be a "dead zone" where little movements don't register.

    I'm intrigued in that a player's real body won't match the virtual body, yet real movements must be mirrored virtually. For example you could have the jerky lightweight frame of a pingpong player, controlling a sumo wrestler. I think players are going to find ways to cheat, by misplacing the sensors. A sensor that's supposed to go on the ankle (register lower leg swing) could be strapped instead below the knee for unfair advantage in virtual football, because the virtual player must have normal length legs in any case.

    How to build an input system that can't be cheated... that doesn't eat up processing power...?
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  18. #17  
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    Hm... the moving technique of yours seems a lot like those dancing pads if
    i got ya right, eather way it can be a pertty good idea; but still, it takes a BIG
    portion from the virtual realety from the game, giving it a feel of "just another gaming console" - which is VERY bad.

    I was thinking more towards like a platform that you can move yar feet but you wont actually move.
    More like those exercising platforms that you run on 2 big metal thingys and
    hand support to make it easyer.

    What I was thinking is like making something alot smaller and compact but still
    durable enough to withstand a big man's weight, must less resistant than the exercising
    platform but resistant enough so people will have controll over their feet... what do ya think?

    p.s. as for cheating its already another matter, eventually every console gets "cheated"
    and those cheaters eventually take the essense of the game away from them resulting
    in their loss.

    It's not like MMORPG's that cheating is a very desired thing...

    But I think that it'll be easy enough to put anti-cheat system in there,
    lets say if one puts the leg sensor in their hand it'll be so alien feel to them that
    they will just drop the idea of cheating... :?
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  19. #18  
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    How to build an input system that can't be cheated... that doesn't eat up processing power.
    How about if the sensors could communicate with each other and in so doing each one could determine where the other sensors are relative to itself. Then maybe when the sensors are put on they could display a red LED until the relative distances to each other are optimal, where after the LED could change to green. All of this could be taken care of by the sensors themselves and would not eat up processing power of the console.
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  20. #19  
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    Perhaps; but I think that it will cause alot of bugs or even render the system
    useless with "complex" movements such as high kicks or lower punches :/
    Our bodies aren't static... :?


    Arr... now I figured out that the "feet platforms" that ive talked about in my previous
    post is actually useless as it limits the user greatly and doesnt allow any kicks which
    is bullshit.... :?

    Anyone has any better idea that will feel natural to the user? (like real walking/running that is)
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  21. #20  
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    I am not going to cover my eyes with "screen goggles" and start running around the living room swinging a virtual tennis racket. I think it's one or the other for home entertainment.

    A machine to physically track walking and such is just ungainly. And it'll cost at least as much $ as a treadmill (those are not cheap).

    BUT perhaps you can make the whole console portable. A few kilos on a belt seems reasonable. Then use it in an open field or padded cell.

    Then suppose you get a group of players on the same field, linked in the same virtual game, with their screen goggles. They could be ninjas, battle droids, lightly dressed vixens, whatever, negotiating virtual walls and virtual trees etc. Man they'd look silly but they'd be having fun for sure.
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  22. #21  
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    Pong, you make it sound like a "project" other than a gaming console... I mean c'mon...
    this wil limit GREATLY the number of possibilites to the console, and unless
    you're in the bottom of a dryed salt lake you will be bumping bump all the way
    and braking yar nose serval times in a game :/

    One need's to come up with a way to make a natural movement with feet without
    actually moving, AND be able to preform various kicks that will be registered
    EXACTLY as they are in the game(joint-wise).

    For this to happen I have in mind only 2 options that are within reason:

    1) Make a platform for your feet(just as described before) but somehow
    make it able to move easely upwards to preform kicks and various feet movement.

    2) Make a falt platform that will act as this "running exercise machine" with
    this roll that spins and you must run with it or you fly off the machine...
    It has to be steady offocourse and only move when you move and match your speed,
    it also needs to be able to move to all directions which is quite a puzzle to me...

    The only think that I can think of is a huge ball with a platform on top and when
    you move on the ball it moves thus registering the movement and the speed of
    movement... but this thing is quite rediculous to even think about... this console
    calls for something flat and somewhat compact(not for carrying, but for moving it
    quite easely).

    plz ideas!

    Cheers!
    Good Brother
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  23. #22  
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    Instead of on the ball how about in the ball?
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  24. #23  
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    That's even more rediculous :-D

    As I said, It calls for something compact like a platform.
    Besides, a ball device will be just too big, and it has slippery endges which is
    pretty annoying to walk on.
    And think about the heat that will be generated inside the ball, let alone
    the need for an air supply that needs to be moved inside the ball.

    A platform of sorts may be the only thing that will work fine with the restrictions and
    expectetions that the end users hope that this device will deliver.
    Good Brother
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  25. #24  
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    You can make it out of rigid wire mesh - breathes well and good traction. Set it on three rollers just like an old ball mouse had three rollers. Well, it's an idea.

    Tiny plastic mechanisms are fairly cheap, but rugged mid-sized machinery needs to be kept simple or the costs go crazy.


    As for the open-field running model, remember that real obstacles would be mirrored in the virtual view (just dressed up to appear in keeping with the game). So the real life trashcan would look like a giant mushroom or whatever. Players won't bump into it. Maybe Google Earth isn't up to that detail yet but we're getting close. The system won't be perfect until we have real-time mapping of dog poop.
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  26. #25  
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    Well the next big step in consoles (will not be the next consoles)... is AUGMENTED REALITY.

    Imagine, if you will, the ability to put on a pair of transparent l.c.d. glasses... and have, for example, a pokemon battle with another friend right on the visible ground(the real ground).

    Or imagine a pet monkey who swings on branches and follows you around... and everywhere you look there he is.

    Of course the technology behind this is far off.. but it is the next big thing in the video game industry.

    I mean there is problems to overcome... that being if a monkey where to swing of a branch that was real.. meaning a branch on an actual tree that you can see... how do you get it to bend or shake in response to the monkey to add realism... well... I have ideas but who knows... = )
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  27. #26  
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    The open-field real-time obsticle incorporation can actually be achived by dual view "screen goggles".
    What I mean is on the outside of the "screen goggles" there will be 2 cameras set up
    which will detect chances on the landscape and incorporate those into the game...

    This can be made with some technology and ultimately allow gaming to take
    3 steps forward into "real life" gaming era where you walk with your "dual view screen goggles"
    around the streets or woods or anywhere and a dynamic program sets up different
    charecters in different places and tracks real human beings so there wont be misunderstanding
    and you wont end up beating the hell out off your nighbour thinking that he's a zombie..

    For this kind of technology, earth mapping to a level of detecting real time dog poo
    is an essential component.

    But I think that before one makes such a "virtual real reality" device a milder device,
    more suitable to home gaming is required.

    But to have a home virtual reality device which I speak of a good idea of
    "moving without moving" device for your legs is desired greatly.

    The "human inside a big ball" idea is too crude I'm afraid, and it'll defenetly has its
    hazards, people might get stuck inside, choke to death or brake some limbs when
    within it. and besides, walking inside a ball with its angeled edges doesnt have
    the desired feel that the virtual reality device which I speak of needs to have.
    Good Brother
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  28. #27  
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    Quote Originally Posted by Schizo
    Well the next big step in consoles (will not be the next consoles)... is AUGMENTED REALITY.
    What an amazing original idea. You'd better patent your idea before someone steals it.

    Quote Originally Posted by Hanuka
    But to have a home virtual reality device which I speak of a good idea of "moving without moving" device for your legs is desired greatly.
    You already refused neural reading, and I'm out of mechanical solutions. Sorry.
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  29. #28  
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    Pong! do you mock me good sir... well then we must duel to the death... with a.......................... Herring! HAHA!


    Seriously though I ummm... know it is a good idea... I am already on the verge of obtaining the patent. HAAHA!

    Infact I am the only one in the world who has come up with the idea... me... KING OF THE WORLD.

    I am AUGMENTED REALITY MAN!


    Suckers.... 8)
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  30. #29  
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  31. #30 Ummmm 
    Forum Sophomore Schizo's Avatar
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    Yeah... it was a joke dude... I know augmented reality is nothing new... I was trying to point out that it will be a substantial ground breaker in the video game world... and I am not about to patent it... I wouldn't even know where to begin building it.


    = )
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  32. #31  
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    Actually I didn't know the term until you used it. To name a thing is to have power over it. Thanks.
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  33. #32  
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    lolz, same here, didn't know that this kind of thing has a word to describe it :P

    Eather way; the "researches" that they do these days with agumented reality is just
    bullshit and nothing serious, with a bit of proper work this thing can be achived within a year, 2 years tops!

    And I'm not talking about 1 monkey following your type of agumented reality, but a
    whole game with storyline and combat n` shyt.
    But it'll require alot of more research to perfect or it'll just turn out like the Wii (i.e. alot of
    useless bullshit good-for-nothing content).

    But again; I think that home virtual reality is alot more closer than agumented reality (naturally).
    And if one is to take the action he will do the world a great favour of getting rid of the
    bullshit joystick-style games that we have todays.(not that I have anything against them, in fact, i love them! )


    Back to the original post:
    Does anyone have any ideas for legs moving without actuallying moving from yar place?
    I'm really annoyed that my brain is outta ideas and I hate leaving mysteries unsolved;
    so perhaps if we all combine our minds togeather we might figure some witty and simple
    mechanism that'll work just fine with the specifications
    Good Brother
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  34. #33  
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    Quote Originally Posted by Hanuka
    legs moving without actuallying moving from yar place?
    You can't suspend the player in air. Because hanging blindfolded in some harness with furiously kicking legs would look ridiculously spazzy plus rather morbid too.
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  35. #34  
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    Yah, buy you could mark a "safty zone" for the people to know not to pass if
    they dont want to pass out...

    Besides, such a device doesn't need to concern itself much with "kids saftey" for
    all I care; let all those stupid enough to venture beyond the chasm to be dead as a jerky!
    Good Brother
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  36. #35  
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    It's not the hazard - we have swings in the playground with toddlers running under them. I'm trying to imagine how you'd advertise it with teenage actors so they don't look totally retarded.

    It's like a Jolly Jumper.
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  37. #36  
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    lolz!

    but still; Any product shouldn't concern itself about advertsing, advertising comes always
    in the end of things and there are MANY techniques to it. So it won't be a problem.

    What I am still puzzeled yet tho is how to make this thing work... I mean, all the other
    things are pretty easy to think about, but the "walking" platform is still a mystery to me... :/

    p.s. ya shouldn't worry much about the business side of it(and I asked you many times
    not to :P), is such a thing will actually exists I can assure you that it'll defenetly
    sell itself regardless of the costs(within reason offcourse).
    Good Brother
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  38. #37  
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    Well I see that virtual home leg moving is quite a challenge to come up with,
    so lets leave it aside for now...

    Can some 1 plz tell me what parts does a usual console has?

    CPU, cores n` all of that shyt... (if ya can plz specify what each does because
    I really dunno... :? )

    Cheers!
    Good Brother
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  39. #38  
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    I love plaing my games on my PC , I love playing sports and racing games.
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  40. #39  
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    Just from last year i have stopped spending money on consoles, i have PSP, Ninetdo and xBox-360.Now,i don't want more stuff like this as i think all of his is just wastage of time nothing much, I have to prepare myself for MBA.
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  41. #40  
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    What does that have to do with the topic?? :?
    Good Brother
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    [I apologise if this explanation is too simple, I am writing in the way that I would write to someone who has no knowledge of computers. This is not to say that you have no knowledge of the aforementioned item, your level of expertise is not for me to judge. I just hope this does not offend you]

    I can't speak for 'virtual reality' consoles, but to the best of my knowledge, your average gaming console is basically a computer in a fancy box. It will have a motherboard which is specially designed to incorporate the unique input/output system of a console, i.e. the ports for the controllers, or wireless recievers in the xbox 360/ps3 case. The motherboard will be stripped down to focus just on the aspect of gaming, so it will not be very spacious or easy to use, as consumers are not expected to take their consoles apart :-D

    It will of course have a DVD (or blueray) drive, and a power supply, but this is usually located outside the box in the form of a transformer. It will need a hard drive to store the core OS (the system that runs whatever appears should you not insert a disc), and RAM to bring processes up to a useful speed (RAM - Random Access Memory - is a much faster flash memory onto which the computer loads data that it needs to access quickly).

    The processor is vital, as this will carry out nearly all functions that together make up the gaming experience. However, processors in current-gen consoles are surprisingly slow compared to modern computer's processors. I remember reading an article a year or two ago that talked about the differences between the '360 and the ps3, and noted that both can actually be outclassed in processing power by a bog standard Pentium D processor of the sort that used to appear in computers three or four years ago. I assume this is because the console will not ever be running more than one 'application' - read game - at once. However, it may also be because a lot of the load is carried by the GPU, which we will move on to now.

    The GPU (Graphics Processing Unit(?)), makes up the core of the graphics card, which will play an important role in running games, even on the Wii, whose graphics levels leave a fair amount to be desired. The graphics card will process all of the - you guessed it - graphics that make up the game, and 'draw' any parts that are to be created on-the-fly, such as reactions to location-specific shooting.

    There will also be a sound card, which will deal with sound, although consoles, even in this day and age, still do not focus on sound very much, probably because the vast majority of consumers do not have 7.1 surround sound.

    If there is anything I have blatantly missed out, please don't hesitate to mention it; I am only writing this off the top of my head. Also if anything here is inaccurate, please say so: I woudl hate to misinform any of you :-D

    -Hazz
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